Tekken 5 – Playthrough Part 1: Christie Story Battle | Playstation 2

Tekken 5 – Playthrough Part 1: Christie Story Battle | Playstation 2

Tekken 5 (鉄拳5) is a 2004 fighting game developed and published by Namco for arcades, before being ported to the PlayStation 2 in 2005. It is the fifth main game in the Tekken series, marking the tenth anniversary of the series. The game is set shortly after the events of Tekken 4 featuring a new antagonist named Jinpachi Mishima taking over the Mishima Zaibatsu while a sidestory focuses on the protagonist Jin Kazama as he faces several enemies from the G Corporation. The home version also contains a collector’s edition of sorts, as it includes the arcade versions of Tekken, Tekken 2, Tekken 3, and StarBlade.

The game reverts several major gameplay changes introduced in Tekken 4, such as uneven stage terrain, in favor of a more fluid gameplay akin to the older games in the series. It is also the first game in the series to feature the ability to customize characters with accessories, clothing, and other aesthetic items purchased with in-game currency. There are 32 fighters to choose from, including five new fighters as well as Jin’s alter-ego Devil Jin.

The game was upgraded to Tekken 5.1, which had mostly balance changes to the gameplay, and later received the update Tekken 5: Dark Resurrection which was released in 2005 and later ported to the PlayStation Portable (as Tekken: Dark Resurrection) and the PlayStation 3. Tekken 5 was a critical and commercial success, selling over 8.2 million copies including expansion. Critics praised the return of classic gameplay features and the large amount of replay value provided by the PlayStation 2 port though the final boss was criticized for being too powerful, while Jin’s story mode was perceived as “boring” in comparison to the fighting game part. The sequel entitled Tekken 6 was released in 2007.

Gameplay
New to the features is the hot system which affects the vulnerability of character while they attack. For example, a move with jumping properties, such as a hop-kick, will be completely invulnerable during most of its animation time to all of an opponent’s low attacks.[3] It also retains its wall juggling concept from Tekken 4, but the element is effectively more difficult to abuse and easier to defend against. Tekken 5 also allows players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes, and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story Devil Within, and Arcade Battle modes.[4]

The raised and lowered sections of floors featured in the Tekken 4 levels were removed for the fifth installment. This change made gameplay throughout each stage generally similar, aside from wall placements. In addition to removing the uneven nature of the Tekken 4 styled stages, the design team returned to the style of stages from previous games by having some stages without barriers by allowing them to be infinitely scrolling. For walled stages, the fights take place in fairly symmetrical boxes without any uneven walls. Floors could also crack after one of the characters hit it hard enough. Only one part of a stage can be cracked at a time, however.[5]

Other changes over the Tekken 4 design included the removal of the positional change techniques, bringing back traditional air combat and using a juggle system more akin to Tekken 3 as opposed to the 4th game’s less juggle-friendly gameplay.

Developer(s) Namco
Publisher(s) Namco[a]
Director(s) Masahiro Kimoto
Katsuhiro Harada
Producer(s) Hajime Nakatani
Designer(s) Yuichi Yonemori
Takahiro Noda
Kazuo Takahashi
Programmer(s) Masanori Yamada
Artist(s) Yoshinari Mizushima
Kazuaki Fujimoto
Composer(s) Akitaka Tohyama
Satoru Kōsaki
Yuu Miyake
Yoshihito Yano
Rio Hamamoto
Series Tekken
Platform(s) Arcade, PlayStation 2
Release Arcade
JP: November 16, 2004[1]
WW: December 2004
PlayStation 2
NA: February 25, 2005[2]
JP: March 31, 2005
EU: June 24, 2005
Genre(s) Fighting, beat ‘em up
Mode(s) Single player, multiplayer
Arcade system Namco System 256

Christie Monteiro (クリスティ・モンテイロ Kurisuti Monteiro?) is a character in the Tekken series of video games. She made her first appearance in Tekken 4 and returned for all subsequent releases except Tekken 7 and Tekken 8. She is the granddaughter of the Legendary Capoeira Master, who taught Eddy Gordo Capoeira.

Biography
Christie is a young Brazilian woman. Her grandfather is a Capoeira master. She cares deeply for her friend, Eddy Gordo, who learned capoeira from her grandfather, and in turn taught her.

Christie’s grandfather was doing a long stint in prison. During a prison riot, he defended himself impressively by using the art of capoeira. He attracted the interest of a young Eddy Gordo, in prison under false charges. Eddy studied under Christie’s grandfather for eight years in prison, becoming a master of capoeira.[10] Whilst in prison, Eddy promised his master that, on release, he would teach capoeira to his master’s granddaughter.

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